Thursday, August 15, 2013


Hello, and welcome to my site!  The work below is a small sample of my personal work and studies. These are projects I've worked on during my personal time and using tools or processes that I don't typically use in my professional life.
If you are interested in seeing my professional work, please contact me directly at

Currently working on: Viking Ship

World Machine:
Quick Study using very low res 90 meter per pixel SRTM geological data as a base then running additional passes in world machine to add detail.    8k texture for 8x8 km chunk.

SRTM Geological Data:
Using real world data to create meshes/heightmaps

Out camping I wanted to test my photogrammetry might with something that has high relief and a lot of small items such as splinters.

Shot with a phone camera

An interesting rock formation near the coast in California.  It piqued my imagination when I started thinking about building a small miniature-like village between the two boulders.

Shot with phone camera.

Hard Surface Model:

Shield in Marmoset:
Photoshop and dDo for edge wear.  First textured part of the Viking Ship WIP

Rope in Marmoset.
Utilizes height map displacement

Whitebox Concept:
Drone Turret

Whitebox Concept:
High-Tech Drone Assembly

Quick study of a cave for a Maya MentalRay test

3D Total Tutorial of the lighting

This piece earned Team Best for 3D Total and 2nd Place overall in GameArtisans UneathlyChallenge 2013!

If you're interested in seeing the development of the piece, check out the forum postings at:

If you are interested in hiring me, please contact me directly at and I would be happy to show you more work and tell you about myself!